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STATS REPORT SCOUTING REPORT SCHEDULE REPORTS MESSAGE BOARD
Career Overview Recent Performance Game by Game Evolution Context Comparables Scatter Plots Definitions

Player Report

Protalent
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Message Board

Shared with the whole team. Everyone can see who wrote what, and when.

Reports
1. Career Overview
How the numbers work The small colored number below each stat is a percentile: where the player ranks against a peer group in that stat, from 0 to 100 -- higher is always better (Turnovers and Fouls are inverted, so a high percentile there also means good, i.e. few turnovers or fouls). Each row below is a different competition/season, most recent first.
x100P xG

x100P values are each stat adjusted to a common pace (per 100 possessions, or per 40 minutes for Game Score), with the percentile against same-position peers shown below.

xG values are the season average of each raw per-game stat, with the average of each game's percentile shown below.

Recent Performance
How to read this Two rows: his last N games (set below, default 10), and an accumulated baseline -- the current season if he's played 500+ minutes in it, otherwise the current season combined with the previous one. Team and Competition/Season list every team/competition included in that row. The small number below each stat in the "Last N" row is the difference versus the accumulated row (green = better, red = worse -- Turnovers and Fouls are inverted).
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x100P xG
Game by Game
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x100P xG
Evolution
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Line = moving average (games before it has enough history to compute are hidden). Dashed horizontal lines = median of players at his position in that league/season.

2.1 Context
How to read the percentile chart -
2.2 Comparables
About this table-
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2.3 Scatter Plots

Uses the same competition/season, position and filters selected above in Comparables.

How to read the scatter plots-
Age from to
3. Definitions
Show stat definitions
GSx40MGame Score per 40Overall two-way production per 40 minutes played. The single best summary number. Higher is better.
USG%Usage RateShare of his team's possessions the player uses while on court — how central he is to the offense.
Ptsx100PPoints per 100 Poss.Scoring volume adjusted for pace, so players on fast and slow teams can be compared fairly.
eFG%Effective FG%Field-goal percentage adjusted to give 3-pointers their true shot value.
TS%True Shooting %Overall shooting efficiency, counting 2s, 3s and free throws together.
2PAx100P2PT Attempts /100 Poss.Two-point shot volume.
2P%2PT PercentageTwo-point shooting accuracy.
3PAx100P3PT Attempts /100 Poss.Three-point shot volume.
3P%3PT PercentageThree-point shooting accuracy.
FTAx100PFT Attempts /100 Poss.Free-throw volume — often reflects aggressiveness getting to the rim.
FT%Free Throw %Free-throw accuracy.
Assx100PAssists /100 Poss.Playmaking volume.
TOVx100PTurnovers /100 Poss.Ball-security cost. Lower is better.
ATRatioAssist / Turnover RatioAssists per turnover — a cleaner read on decision-making than assist volume alone. Higher is better.
ORebx100POff. Rebounds /100 Poss.Offensive rebounding rate.
DRebx100PDef. Rebounds /100 Poss.Defensive rebounding rate.
STLx100PSteals /100 Poss.Perimeter and passing-lane defense.
BLKx100PBlocks /100 Poss.Rim protection.
Foulsx100PPersonal Fouls /100 Poss.Personal fouls committed. Lower is better.