1. Career Overview
How the numbers work
The small colored number below each stat is a percentile: where the player ranks
against a peer group in that stat, from 0 to 100 -- higher is always better (Turnovers and Fouls are
inverted, so a high percentile there also means good, i.e. few turnovers or fouls). Each row below is
a different competition/season, most recent first.
x100P
xG
x100P values are each stat adjusted to a common pace (per 100 possessions, or per 40 minutes for Game Score), with the percentile against same-position peers shown below.
Recent Performance
How to read this
Two rows: his last N games (set below, default 10), and an accumulated baseline -- the current season
if he's played 500+ minutes in it, otherwise the current season combined with the previous one. Team
and Competition/Season list every team/competition included in that row. The small number below each
stat in the "Last N" row is the difference versus the accumulated row (green = better,
red = worse -- Turnovers and Fouls are inverted).
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x100P
xG
Game by Game
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x100P
xG
Evolution
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Line = moving average (games before it has enough history to compute are hidden). Dashed horizontal lines = median of players at his position in that league/season.
2.1 Context
How to read the percentile chart
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2.2 Comparables
About this table-
2.3 Scatter Plots
Uses the same competition/season, position and filters selected above in Comparables.
How to read the scatter plots-
Age from
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3. Definitions
Show stat definitions
| GSx40M | Game Score per 40 | Overall two-way production per 40 minutes played. The single best summary number. Higher is better. |
| USG% | Usage Rate | Share of his team's possessions the player uses while on court — how central he is to the offense. |
| Ptsx100P | Points per 100 Poss. | Scoring volume adjusted for pace, so players on fast and slow teams can be compared fairly. |
| eFG% | Effective FG% | Field-goal percentage adjusted to give 3-pointers their true shot value. |
| TS% | True Shooting % | Overall shooting efficiency, counting 2s, 3s and free throws together. |
| 2PAx100P | 2PT Attempts /100 Poss. | Two-point shot volume. |
| 2P% | 2PT Percentage | Two-point shooting accuracy. |
| 3PAx100P | 3PT Attempts /100 Poss. | Three-point shot volume. |
| 3P% | 3PT Percentage | Three-point shooting accuracy. |
| FTAx100P | FT Attempts /100 Poss. | Free-throw volume — often reflects aggressiveness getting to the rim. |
| FT% | Free Throw % | Free-throw accuracy. |
| Assx100P | Assists /100 Poss. | Playmaking volume. |
| TOVx100P | Turnovers /100 Poss. | Ball-security cost. Lower is better. |
| ATRatio | Assist / Turnover Ratio | Assists per turnover — a cleaner read on decision-making than assist volume alone. Higher is better. |
| ORebx100P | Off. Rebounds /100 Poss. | Offensive rebounding rate. |
| DRebx100P | Def. Rebounds /100 Poss. | Defensive rebounding rate. |
| STLx100P | Steals /100 Poss. | Perimeter and passing-lane defense. |
| BLKx100P | Blocks /100 Poss. | Rim protection. |
| Foulsx100P | Personal Fouls /100 Poss. | Personal fouls committed. Lower is better. |